Version 0.0.8.0 Released! This is a big one!


Version 0.0.8.0 is live!

This is a major update to the project.

Update Includes:

  • Timer based mode completely revamped, uses frame based sequences for timing recording and playback. Timing mode has much better precision than it had before. Near, but not quite frame perfect. Usable for learning any human possible combo. Still not suited for TAS frame perfect combos.
  • Added optional input delay in mirroring. Input mirroring on the virtual controllers has an option to add arbitrary frame delay to the input mirroring. This is useful when playing games that have different input timings between PC and console versions. Because consoles are usually the competitive standard, some competitive players avoid PC versions of games with lower input latency. Using this feature when practicing with other players or alone will put you at a disadvantage by adding extra input delay to your controls, but it will make your combos more consistent if you use visual and audio feedback for button timings.
  • Training window rewritten to use GL based graphic drawing. The training window has been completely rewritten to scroll inputs using GL based drawing. This improved performance makes the trainer run faster, smoother, and better visually match the timings you should be aiming for in your combos.
  • Training window had added midi configuration and playback option. This option enables the goal inputs in the training window to play midi audio when scrolling. This allows the user to hear the desired input pattern as they are attempting to match the training sequence.
  • Octave up and down buttons added to midi config. Buttons to shift the midi config up or down an octave have been added to the midi config window. This allows you to easily set the training window to play at a different octave from the virtual gamepad the player is using. So you can hear the desired pattern in one octave and try to match it in a different octave.
  • Added digitize button to sequence editor. If you record a sequence with a gamepad while using an analog input, the sequence editor can be difficult to use as the dpad is the input that is expected for the dpad display. There is a feature on the main window to convert either analog joystick to the dpad input. But, if you forget to use this feature when recording, you now can do the same conversion on the recorded sequence in the sequence editor.
  • Added smart loading based on timestamp. When playing back any file, the Toolkit will look at the last write time of the file, and if it sees that the loaded copy of the file is out of date it will auto reload the file before playing.
  • Several smaller bug fixes


If you find issues with this build, PLEASE report them in the comments of this po community section of the itch.io page so I can be made aware of them and attempt to fix them. Thank you <3

Files

LabMonsterToolkitv080.zip Major Update 13 MB
May 30, 2023

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