A downloadable game for Windows and macOS

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I am a scholar of the dark arts. A cult is summoning an ancient God. I can stop them. But my powers demand blood...

Navigate the streets of a cyclopean city, fighting your way past cultists and sparing as many of the innocents as you can manage. Can you stop the summoning before the Ancient God is summoned and ends the world? All of your spells cost blood which you must harvest from enemies or innocent townspeople.

Controls:
arrows: move
Space or up: jump
F: attack (does not cost blood)
D: blood magic attack (costs blood)
S: Teleport/Blink (costs blood)
A: Heal (Costs blood).

Download

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Click download now to get access to the following files:

NightOfTheBloodMoon.zip 15 MB
NightOfTheBloodMoonMac.zip 17 MB

Comments

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Tried the game once, got to the boss, managed to punch him twice, then a "pharaoh" killed me...

Most of time I could just run forward, jumping over everything. Sometimes I stopped to replenish blood bar though and to enjoy the magic attack 8-)

For some reason I missed healing ability (too many buttons?), I probably healed while trying to figure out/remember buttons by randomly pressing them during the game, but I never realized I did so :D I would probably beat the boss if I knew that.

Graphics are nice, jumping without the animation looks weird though.

May give it another try later, as it's not long, it looks like.

OK, so the challenge of this game for me is not to confuse buttons (on every try I did blink instead of magic attack at least once), and the fat monks (whom I accidentally bumped right after the first magic attack a lot of times). The boss itself, unlike its ever-arriving monks, is pretty useless with its sparse tentacles and eternal waiting to be punched.

The fights before the boss can be skipped for sure, all you need is in chests (all destroyable without ever stopping moving), and by stopping you only lose your health/blood (high chances that by the time you arrive to boss you'll have *less* blood than if you ignored all the people before the boss).

Also probably the extra purple health could be made just regular green, because it's practically the same, and is only confusing when of different color.

On the bright side, the world feels alive - monks killing other people, beautiful layered backgrounds, some animations are cool (magic attack, crates crashing), and I liked the color palette. Keep it up! ;D